MATH TUTOR DESCRIPTION: Math Tutor is a teaching program for children in grades one through six. It contains standard problems and the capability to create customized problems addressing special areas. LINKED FILES: The following files are part of Math Tutor and should be included on your diskette. INSTR.BAS SETUP.BAS MATH.BAS GRD1 GRD2 GRD3 GRD4 GRD5 GRD6 SAV1 SAV2 SAV3 SAV4 SAV5 SAV6 TDATA MIS OPERATING INSTRUCTIONS: The following are the available menu options: Instructions - This option will take you to another menu, where you may select a brief informational screen on the program options. It is recommended that first time users review these screens; Math Exercise - Perform math exercises; Math Test - Take the math tests. You must enter the continue code to see the student's final scores and missed problems. To enter the continue code, press and hold the key will typing 123 on the numeric keypad; Saved Programs - Use a saved program for exercises/tests instead of the standard programs; Program Setup - Change the parameters of a saved program; Quit - Return to the BASIC prompt. The key may be used to exit an option back to the menu, but only at certain times. The student will not be allowed to exit prior to answering a problem, nor may you exit in the midst of changing parameters under Program Setup. Program Setup: You will be first asked if you wish to change a saved program. Answer with a "y" and then indicate which program is to be changed. The chart indicates the grade of the program. The program will list the types of problem and the format in which it will appear on the screen for this grade. The program will ask you if you wish to change any of the parameters for the problems. You may change both the format and type for each of the problems in the series. The current selection will look like this: Format 4444444444444444 Type 3333333333333333 You will be prompted through each alternating format, then type, until the end. You may also change the upper limit (the highest value a number can have for that format). Enter the format number and the new upper limit. Other parameters that may be changed are the times between responses and the number of problems that are taken prior to grading. After going through all the parameters, the next screen that appears will be the random number seed. For a given set of parameters, the same problems will always be generated. To change the values of the problem, enter a new random number seed. Next you will be asked if this file is a exercise or a test. Then you will be prompted to indicate which current file you wish to replace with the new one and the name you want it to be called. Finally, you will be asked if you wish to have a hard copy of the program and if you wish to see the created problems.