KNOT SOLVER Ð by Lars GislŽn, Dept. of Theoretical Physics, Lund, SWEDEN larsg@thep.lu.se KNOT SOLVER investigates if a "knot", which you draw with the mouse on the screen, is reducible i. e. if by keeping the ends of the knot fixed it can be manipulated to reduce the number of places where it crosses itself (without cutting of course) using Reidemeister moves. When you have opened KNOT SOLVER you will see an empty window with some icons in the upper left corner. Select the pen icon. Then position the mouse somewhere immediately to the right of the left window border. Press the mouse button and keep it pressed while you outline the knot you want to investigate. The "rope" will be drawn with a thin black line. Don't draw too fast and don't pass the borders of the window. Keep some clearance between the different paths of the knot to avoid the introduction of unwanted crossings. Every time the rope crosses itself there will be a brief flash around the crossing to indicate that that is has been recognized.When the knot is finished ensure that there is an unobstructed path from the current cursor position to the right side of the window and release the mouse button. The program will automatically complete the path to the right border. The rope will now be redrawn by KNOT SOLVER with a thicker pen. The crossings will be drawn such that it will be possible to see which part of the rope is below and which part is above. Probably the layout of the crossings is not the one you want, by selecting the crossing change icon and then clicking on a crossing you can change the above/below order. When you are satified with the knot choose item ""Solve Knot" from the menu "Solve". KNOT SOLVER will try to reduce the knot and shows its progress by writing operation symbols and numbers at the bottom of the window.