Why Interactive Texts During the past few years there has been much interest nationally in the improvement of mathematics education at all levels from elementary school to graduate school. Beginning in tenth grade (and continuing through college) the nation loses 50% of its mathematics students each year. The discussion of these issues within the mathematical community has centered on the ability of the community to reproduce itself and, more importantly, the fact that students who drop out of mathematics are, in addition, dropping out of careers in science and engineering. To combat this trend, efforts at revitalizing mathematics instruction are taking place at all levels. Four documents have played a central role in this endeavor. Everybody Counts: A Report to the Nation on the Future of Mathematics Education reviewed the way that we teach mathematics and outlined a plan for action. Curriculum and Evaluation Standards for School Mathematics gives objectives for school (i.e., precollege) curricula and assessment in mathematics. Moving Beyond Myths , presents an action plan for revitalizing undergraduate mathematics. Professional Standards for Teaching Mathematics provides guidance for mathematics departments to curricula that will prepare teachers to teach the curriculum recommended in the other documents listed above. Common to these documents is the need to move away from the passive approach to teaching, in which the student is viewed as an empty vessel into which we "pour" information, toward an active approach in which the student learns by doing. Implicit in this change is the empowerment of the student to control his or her learning environment. The theoretical basis for this approach is best described by Lynn A. Steen in a recent article. "Learning takes place when students construct their own representation of knowledge. Facts and formulas will not become part of deep intuition if they are only committed to memory. They must be explored, used, revised, tested, modified, and finally accepted through a process of active investigation, argument and participation. Science (and mathematics) instruction that does not provide these types of activities rarely achieves its objectives." The Interactive Mathematics Text Project has as its fundamental tenet the belief that interactive texts provide an environment in which students can fruitfully engage and explore mathematics. What is an interactive text? An interactive text is a computer document from which symbolic, numerical, and graphic tools can be invoked. The results of these computations can be pasted into the document so that each learner has an individual record of his or her explorations. The seminal interactive text is the Brown, Porta and Uhl Calculus text described in MAA Notes #17: Priming the Calculus Pump: Innovations and Resources. They write: "Imagine a mathematics text in which each example is infinitely many examples because each example can be redone immediately by the student with new numbers and functions. Imagine a symbolic or numerical computer routine into which fully word- processed descriptions can be inserted at will between lines of active code. Imagine a text whose paragraphs can be modified and added to as the teacher sees fit. Imagine a text that has better graphics and plots than any available in any standard mathematics book and imagine that the amount of graphics is limited only by the computer memory instead of the cost and weight of printed pages. Imagine that ... the three-dimensional graphics ... can easily be viewed from any desired viewpoint. Imagine a text in which a student can launch his or her own graphic and calculational explorations with graphics and calculations appearing as the student desires. Imagine a text in which the student can find as much space as he or she needs to solve the assigned exercises." An interactive text may consist of a single module used in a laboratory session or it may be an entire course. Why Interactive Texts ? In the article referenced above, Steen provides a description of active learning. Although the IMTP predates publication of Steen's article, the goals of the IMTP are very similar to those that he describes. In particular interactive texts have the potential to: Engage students: Interactive texts require that students explore mathematical concepts. The use of the computer makes this possible by eliminating the drudgery required by hand computations. Students can explore myriad examples through numerical and graphical exercises without having to do copious computations. Students who use interactive texts cannot be passive receivers of information that they regurgitate on the next exam. Students must master the concepts and principles. As Steen points out and we are all aware, true learning comes from engaging a concept and through experience gaining ownership of the concept. This "hand to hand" battle is facilitated by the use of interactive texts. Encourage teamwork: Interactive texts will be used in computer laboratories by groups of students. The interplay of ideas and the give and take of intellectual discussion are an important component of learning. The competitive forces of today's workplace require peer interaction. For too long learning has been viewed as an individual pursuit. Stimulate creativity: The industrial revolution required individuals to master the particular tasks that were required by factory workers. This need is still reflected in our educational system. The problems faced by scientists today require imaginative solutions. By asking students to explore and conjecture, the mind-set for learning has changed. The use of the computer makes this possible. Require writing: Writing is an important component in the use of interactive texts. The notebook interface not only permits the author to write but also encourages the student to make notes in his or her copy of the text and to include written comments and explanations with assignments. Students must be able to communicate the results of their investigations to others. Increase breadth: Ease of computation allows many more applications to be included in traditional courses. Mathematical modeling involves three stages: (1) Translation of the problem into mathematics (creation of the model); (2) Solution of the mathematical problem; and (3) Interpretation of the solution in terms of the original model. Current education in mathematics focuses on the second stage. With the computational power of the computer available, the emphasis must change to steps (1) and (3). Interactive texts provide an environment in which this change in instruction can take place. .