Electronic Proceedings of the Twentysecond Annual International Conference on Technology in Collegiate MathematicsChicago, Illinois, March 1114, 2010Paper S045
This is an electronic reprint, reproduced by permission of Pearson Education Inc. Originally appeared in the Proceedings of the Twentysecond Annual International Conference on Technology in Collegiate Mathematics, ISBN 9780321746146, Copyright (C) 2011 by Pearson Education, Inc. 
Principles for Designing ActionConsequence Tools in Calculus 
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Design principles for creating effective visualization tools for calculus instruction include: the action/consequence principle, mathematical fidelity principle, cognitive fidelity principle, and the inquiry/reflection principle. The principles are useful for a wide variety of platforms, including CAS, Java applets, dynamic geometry, and handheld computers such as TINspire. Examples from a development project for calculus will be used to illustrate.
Keyword(s): calculus, applications, computer algebra systems, Java, TINspire